

On offense, you won't benefit from the streaking runs of a Leroy Sane or Ansu Fati anymore - punching through a sturdy defense requires deliberate ball movement, vision to find open players, and tika-taka one-touch passing. And because the pace has decreased, the field feels larger than before, making chasing the ball down as the defending team a chore. The extra millisecond it takes to get the ball off your foot can be enough time for a defender to dive in or get in the way of your pass.

In FIFA 22, Davies did a Herculean slide, tapped the ball backward with his toe to keep it in, then popped up immediately to regain possession.ĮA's renewed dedication to realism makes the game feel slower which, at times, can be frustrating. In previous FIFA entries, Davies would have lunged to catch up, missed, and allowed the ball to roll out. An example of this is when I accidentally dribbled the ball too close to the touchline with FC Bayern defender Alfonso Davies. Players now react to the placement of the ball in less predictable ways, and tend to be smarter about how they shift and pivot their bodies to trap, pass or shoot. The resulting gameplay feels very different from before. The updates are subtle at first, but the more I played, the more I appreciated the overhauled animations - of which, there are 4,000! These improvements are the product of what EA calls HyperMotion, a motion capture technology that combines with machine learning algorithms to create organic, realistic movements. The aesthetic redesign begins in the overly elaborate startup sequence (where you meet the likes of David Beckham and Thierry Henry before starting a training session) and follows you to the field where player animations are more realistic than ever.
